Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive sound track, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch nemesis -- Bowser, King of the Koopas!

In Other Languages

Language Title
Japanese スーパーマリオ64
Korean 슈퍼 마리오 64

Release timeline

Console Country of origin Date
Nintendo 64 Japan June 23, 1996
Nintendo 64 USA September 29, 1996
Nintendo 64 UK March 1, 1997
Nintendo 64 (re-release) Japan July 18, 1997
Nintendo 64 (re-release) USA 1998
Wii USA November 19, 2006
Wii Japan December 2, 2006
Wii UK December 8, 2006
Wii U USA/UK April 1, 2015
Wii U Japan April 8, 2015


A VHS tape titled "Super Mario 64 Perfect Video" was released just days prior to the North American release of the game. It's sort of like a video game strategy guide, and runs for about 40 minutes in length. The video was distributed by Pioneer, GTV, and Mario the Video.


Sequence Title Original MIDI Release Date
1 It's a Me, Mario! N/A
2 Title Theme February 24, 1998
3 Peach's Message N/A
4 Opening
5 Super Mario 64 Main Theme February 25, 1997
6 Slider January 16, 1997
7 Inside the Castle Walls September 5, 1997
8 Looping Steps
9 Dire, Dire Docks January 4, 1997
10 Lethal Lava Land N/A
11 Snow Mountain June 27, 1997
12 Haunted House N/A
13 Merry-Go-Round September 20, 1997
14 Cave Dungeon
15 Piranha Plant's Lullaby
16 Powerful Mario
  • January 1, 1997 (Wing Cap)
  • July 29, 1997 (Vanish Cap)
17 Metallic Mario December 23, 1996
18 File Select January 28, 1997
19 Correct Solution N/A
20 Toad's Message
21 Power Star N/A
22 Race Fanfare N/A
23 Star Catch Fanfare N/A
24 Game Start
25 Course Clear N/A
26 Game Over N/A
27 Stage Boss
28 Koopa's Message
29 Koopa's Road
30 Koopa's Theme
31 Koopa Clear N/A
32 Ultimate Koopa January 4, 1997
33 Ultimate Koopa Clear N/A
34 Ending Demo N/A
35 Staff Roll July 29, 1997
36 Lakitu's Message N/A

The real 36th track in the Super Mario 64 Original Soundtrack is a piano version of the Piranha Plant's Lullaby, which was unused in the game.

Regional differences

Of the following facts, these show what is different in the Japanese version of Super Mario 64.

  1. Several of Mario's voice clips were added in the U.S. version that you won't hear in the Japanese version.
  2. Princess Peach's voice cannot be heard in the Japanese version at all.
  3. The first demo where Mario battles Bowser in the Dark World is not in the Japanese version.
  4. The painting to Jolly Roger Bay is a picture of bubbles underwater with no ships on it.
  5. In the U.S. version, the coin counter stops at 999, and you can only have up to 255 coins in a saved file.
  6. The 5th Star in Jolly Roger Bay (Blast to the Stone Pillar) is wide open in the Japanese version, while in the U.S. version, it's inside a yellow "!" box.
  7. The 2nd Star in Cool, Cool Mountain (Li'l Penguin Lost) is placed above the mother penguin in the Japanese version.
  8. The "Lakitu's Message" music is not included in the original Japanese version.
  9. The Chain Chomp from Bob-omb Battlefield makes a different barking sound.
  10. The Red Coins make a different sound effect that doesn't increase in pitch.
  11. In "Footrace with Koopa the Quick", if you take a warp to another location, the music will change back to the course's normal music.

In the Rumble Pak re-release version (only released in Japan), nearly all of the voice clips and sound effects from the U.S. version are retained. The last four facts were submitted to TMK on August 27, 2010.



Screenshots (December 21, 1996)


See also

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